VTK  9.2.5
vtkSimpleMotionBlurPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkSimpleMotionBlurPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
51 #ifndef vtkSimpleMotionBlurPass_h
52 #define vtkSimpleMotionBlurPass_h
53 
55 #include "vtkRenderingOpenGL2Module.h" // For export macro
56 
58 class vtkOpenGLHelper;
60 class vtkTextureObject;
61 
62 class VTKRENDERINGOPENGL2_EXPORT vtkSimpleMotionBlurPass : public vtkDepthImageProcessingPass
63 {
64 public:
67  void PrintSelf(ostream& os, vtkIndent indent) override;
68 
73  void Render(const vtkRenderState* s) override;
74 
81 
83 
91  vtkGetMacro(SubFrames, int);
92  virtual void SetSubFrames(int subFrames);
94 
99  vtkSetMacro(DepthFormat, int);
100 
107  vtkSetMacro(ColorFormat, int);
108 
109  // Get the depth texture object
110  vtkGetObjectMacro(DepthTexture, vtkTextureObject);
111 
112  // Get the Color texture object
113  vtkGetObjectMacro(ColorTexture, vtkTextureObject);
114 
115 protected:
120 
125 
130  vtkTextureObject* ColorTexture; // render target for the scene
131  vtkTextureObject* AccumulationTexture[2]; // where we add the colors
132  vtkTextureObject* DepthTexture; // render target for the depth
133 
135 
143 
146 
147  int SubFrames; // number of sub frames
148  int CurrentSubFrame; // what one are we on
151 
152 private:
154  void operator=(const vtkSimpleMotionBlurPass&) = delete;
155 };
156 
157 #endif
Convenient class for post-processing passes.
a simple class to control print indentation
Definition: vtkIndent.h:119
Internal class which encapsulates OpenGL FramebufferObject.
OpenGL rendering window.
Context in which a vtkRenderPass will render.
Avergae frames to simulate motion blur.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int ViewportWidth
Cache viewport values for depth peeling.
static vtkSimpleMotionBlurPass * New()
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
int ViewportY
Cache viewport values for depth peeling.
virtual void SetSubFrames(int subFrames)
Set the number of sub frames for doing motion blur.
int ViewportX
Cache viewport values for depth peeling.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
int ViewportHeight
Cache viewport values for depth peeling.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
vtkSimpleMotionBlurPass()
Default constructor.
~vtkSimpleMotionBlurPass() override
Destructor.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:39