63 #ifndef vtkDepthSortPolyData_h
64 #define vtkDepthSortPolyData_h
66 #include "vtkFiltersHybridModule.h"
86 VTK_DIRECTION_BACK_TO_FRONT = 0,
87 VTK_DIRECTION_FRONT_TO_BACK = 1,
88 VTK_DIRECTION_SPECIFIED_VECTOR = 2
96 vtkSetMacro(Direction,
int);
97 vtkGetMacro(Direction,
int);
105 VTK_SORT_FIRST_POINT = 0,
106 VTK_SORT_BOUNDS_CENTER = 1,
107 VTK_SORT_PARAMETRIC_CENTER = 2
117 vtkSetMacro(DepthSortMode,
int);
118 vtkGetMacro(DepthSortMode,
int);
149 vtkSetVector3Macro(Vector,
double);
150 vtkGetVectorMacro(Vector,
double, 3);
160 vtkSetVector3Macro(Origin,
double);
161 vtkGetVectorMacro(Origin,
double, 3);
a virtual camera for 3D rendering
sort poly data along camera view direction
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *) override
This is called by the superclass.
void SetDirectionToBackToFront()
Specify the sort method for the polygonal primitives.
virtual void SetCamera(vtkCamera *)
Specify a camera that is used to define a view direction along which the cells are sorted.
void SetDirectionToFrontToBack()
Specify the sort method for the polygonal primitives.
void SetDepthSortModeToParametricCenter()
Specify the point to use when sorting.
vtkMTimeType GetMTime() override
Return MTime also considering the dependent objects: the camera and/or the prop3D.
void SetDepthSortModeToBoundsCenter()
Specify the point to use when sorting.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetDepthSortModeToFirstPoint()
Specify the point to use when sorting.
~vtkDepthSortPolyData() override
void ComputeProjectionVector(double direction[3], double origin[3])
void SetDirectionToSpecifiedVector()
Specify the sort method for the polygonal primitives.
static vtkDepthSortPolyData * New()
Instantiate object.
void SetProp3D(vtkProp3D *)
Specify a transformation matrix (via the vtkProp3D::GetMatrix() method) that is used to include the e...
a simple class to control print indentation
Superclass for algorithms that produce only polydata as output.
represents an 3D object for placement in a rendered scene
vtkTypeUInt32 vtkMTimeType