34 #ifndef vtkOpenGLUniforms_h
35 #define vtkOpenGLUniforms_h
37 #include "vtkRenderingOpenGL2Module.h"
41 class vtkUniformInternals;
80 const std::vector<int>&
value)
override;
82 const std::vector<float>&
value)
override;
186 vtkUniformInternals* Internals;
a simple class to control print indentation
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
The ShaderProgram uses one or more Shader objects.
vtkTypeUInt32 vtkMTimeType